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Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i... by mindbrix on Friday September 05, 2025 @05:03AM (#45136498)
The "traditional graphics pipeline" approach was chosen to maximise the platforms Rasterizer could run on, as GPU compute support at the time was patchy. Compute is now more universal, so Rasterizer could move that way.

SDFs are expensive to calculate, and have too many limitations to be practical for a general-purpose vector engine.

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