News for hackers. Stuff that matters.
Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i... by mindbrix on Friday September 05, 2025 @04:13AM (#45136200)
The core problem is path winding: https://en.wikipedia.org/wiki/Winding_number

Paths can be any size, and the problem is hard to parallelize. GPUs like stuff broken into small regular chunks.

TestFiles/Manchester_Union_Democrat_office_1877.svg is composed of a single huge path, which was a great torture test.

There are no comments on this comment yet.