Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i...
by thisOtterBeGood on Friday September 05, 2025 @04:00AM
(#45136129)
How would you break down the problem with rendering 2D to someone who has no rendering background? Is there a single large issue or is it a complex multi-issue endeavour?
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Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i...
by mindbrix on Friday September 05, 2025 @04:16AM
(#45136212)
Winding numbers are easy to explain, but hard to compute efficiently: https://en.wikipedia.org/wiki/Winding_number