Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by mirkodrummer on Sunday August 24, 2025 @02:15PM
(#45006381)
I don't see the point of exposing something that looks so unfinished, unpolished, with bad looking graphics, ugly loud sound which multiplies on overlapping events and with a subpar ux. I'm sorry for being so rude, but what's the difference between this and the same game made with scratch by a kid? The latter i can recognized it is made by a kid and i'm glad it's his learning journey. As a senior developer I would be ashamed of showing a game in that state, cherry on top made in React, total non sense
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Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by epolanski on Sunday August 24, 2025 @02:34PM
(#45006527)
Can you show us what you have shipped solo and share how many users it has?
Because if you have nothing, let me remind you that talk is cheap.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by jama211 on Sunday August 24, 2025 @03:49PM
(#45007152)
It’s certainly more polished than your sense of judgement for others.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by mirkodrummer on Sunday August 24, 2025 @02:30PM
(#45006491)
The only reason I can think of is some sort of virtue signaling, like to promote one self. But even then why not spending ~6 months and super polish the game that would make you look like a rockstar? Eventually using ai in the process to learn where it can be useful... otherwise i don't understand