News for hackers. Stuff that matters.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by mirkodrummer on Sunday August 24, 2025 @02:15PM (#45006381)
I don't see the point of exposing something that looks so unfinished, unpolished, with bad looking graphics, ugly loud sound which multiplies on overlapping events and with a subpar ux. I'm sorry for being so rude, but what's the difference between this and the same game made with scratch by a kid? The latter i can recognized it is made by a kid and i'm glad it's his learning journey. As a senior developer I would be ashamed of showing a game in that state, cherry on top made in React, total non sense
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by epolanski on Sunday August 24, 2025 @02:34PM (#45006527)
Can you show us what you have shipped solo and share how many users it has?

Because if you have nothing, let me remind you that talk is cheap.

Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by jama211 on Sunday August 24, 2025 @03:49PM (#45007152)
It’s certainly more polished than your sense of judgement for others.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by mirkodrummer on Sunday August 24, 2025 @02:30PM (#45006491)
The only reason I can think of is some sort of virtue signaling, like to promote one self. But even then why not spending ~6 months and super polish the game that would make you look like a rockstar? Eventually using ai in the process to learn where it can be useful... otherwise i don't understand
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by maloga on Sunday August 24, 2025 @02:58PM (#45006714)
No need to think or guess. You can just bite the bullet and actually read the article. I explained why I built it.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by jama211 on Monday August 25, 2025 @12:53AM (#45010337)
Don’t worry about the haters OP, the rest of us loved your article and the games look cool