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Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by garbagepatch on Sunday August 24, 2025 @01:43PM (#45006126)
The front end is still react. But I'd be curious to know if LLM's are less prone to errors generating code for strongly typed languages over others like Javascript.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by furyofantares on Sunday August 24, 2025 @01:59PM (#45006266)
From experience: A static type system is MUCH better for agents than dynamic. I've done a few projects both ways - the agent is just much, much better with the static system because it sees compile errors right away, and also has access to better static analysis tools. I don't know how much the types themselves help the LLM, it's better context but more tokens, but the agent seeing errors is just a huge difference.

It's also much easier for you as a developer to digest the code if you need to refactor because you got lazy and accepted some slop.

Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by adastra22 on Sunday August 24, 2025 @01:57PM (#45006252)
In my experience, a massive YES. At least with agenetic models that have an iteration loop, and in languages like Rust where the type system is strong enough to prevent categories of bugs.