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Re:Figma's Multiplayer Technology (2019) by bullen on Tuesday August 19, 2025 @03:29PM (#44955352)
I think player is a misnomer here. Multiuser editing would be better.

Also websockets are complicated. So are WebRTC or HTTP/2+ solutions.

HTTP/1.1 Comet-Stream is still the silver bullet even when ISPs try to block them, it's the protocol that goes through best (99.6% in 2022)

I'm considering doing a multi-socket solution: 80 (HTTP Comet-Stream) and 3724 (Binary TCP because WoW).

https://multiplayeronlinestandard.com

Re:Figma's Multiplayer Technology (2019) by bobbylarrybobby on Tuesday August 19, 2025 @03:31PM (#44955375)
They've likened their product to a game engine, so multiplayer seems appropriate.
Re:Figma's Multiplayer Technology (2019) by bullen on Tuesday August 19, 2025 @03:35PM (#44955423)
Maybe if you can se other users actions in real-time? I'm not a visual guy so it was a long time since I tried Figma.
Re:Figma's Multiplayer Technology (2019) by bruckie on Tuesday August 19, 2025 @03:38PM (#44955449)
You can! It even shows everyone's cursors moving around.
Re:Figma's Multiplayer Technology (2019) by bullen on Tuesday August 19, 2025 @03:46PM (#44955545)
That's cool!