Re:Blurry rendering of games on Mac
by zamadatix on Monday August 18, 2025 @11:07AM
(#44941472)
1. You've named the release order, but not your argument behind why that should be limit what's currently supported today. E.g. if someone "OpenGL precedes Metal" wouldn't be an argument why Apple should not have added Metal support either.
2. I can easily list 5x as many AAA games, engines, or libraries supporting a Vulkan backend vs a Metal backend, does that mean Apple shouldn't support Metal? I'd say no, but maybe you're seeing this kind of logic differently. I'd be fully in support of macOS/iOS/iPadOS/visionOS adding native DirectX support, if that's what you mean. It just seems less likely than Vulkan (for several reasons).
2. I can easily list 5x as many AAA games, engines, or libraries supporting a Vulkan backend vs a Metal backend, does that mean Apple shouldn't support Metal? I'd say no, but maybe you're seeing this kind of logic differently. I'd be fully in support of macOS/iOS/iPadOS/visionOS adding native DirectX support, if that's what you mean. It just seems less likely than Vulkan (for several reasons).