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Re:Modeling Physics in Javascript: Gravity and Drag by mrhyperpenguin on Saturday September 08, 2012 @03:47PM (#4493792)
Instead of quadtrees take a look at spatial hashing[0]. It's more simple than quadtrees and the performance is similar if not better.

[0] http://www.gamedev.net/page/resources/_/technical/game-progr...

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