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Re:LL3M: Large Language 3D Modelers by nperez on Sunday August 17, 2025 @01:34PM (#44933316)
I'm not a modeler but I've tried it a few times. For me, modeling is a pain that I need to deal with to solo-dev a 3d game project. I would think about using something like this for small indie projects to output super low-poly base models, which I could then essentially use as a scaffold for my own finer adjustments. Saving time is better than generating high-poly masterpieces, for me at least.

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