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Re:Steam can't escape the fallout from its censorship contro... by thewebguyd on Friday August 15, 2025 @01:54PM (#44915438)
People have now been successfully conditioned to not own anything.

Steam came out in 2003, in an era where PC gaming was still very much - go to the store and buy a physical CD. You owned the game.

I still feel uneasy about it, but Steam is the least evil (outside of GOG, but much smaller catalog). But our options for actually owning digital content have all evaporated, unless you sail the high seas.

The next evolution in our journey to non ownership will be game streaming, if latency can be solved to take the non-ownership a step further. We are halfway there with even single player games now requiring an always-on internet connection.

I miss the days of offline and physical media.

Re:Steam can't escape the fallout from its censorship contro... by iamtedd on Friday August 15, 2025 @03:40PM (#44916580)
Don't forget, before Steam was the dominant game distribution method, game discs:

* Required you to type in a serial number (at best), or went online to actually download the game binary (at worst).

* Needed to stay in the CD drive in order to play

* Could not be copied as a backup if the disc ever got lost or damaged.

* Was a major cause of scarcity for a digital product.

The concept of ownership was already eroding before Steam was created.