Re:Genie 3: A new frontier for world models
by dlivingston on Tuesday August 05, 2025 @04:07PM
(#44803567)
Unless and until state can be stored outside of the model.
I for one would love a video game where you're playing in a psychedelic, dream-like fugue.
Re:Genie 3: A new frontier for world models
by throwmeaway222 on Tuesday August 05, 2025 @04:17PM
(#44803696)
It's kinda crazy though that a single game session would be burning enough natural gas to power 3 cities. Unless that's not true
Re:Genie 3: A new frontier for world models
by forrestthewoods on Tuesday August 05, 2025 @05:48PM
(#44804842)
It is plausible to run a full simulation the old fashioned way and realtime render it with a diffusion model.
It is not currently, or near term, realistic to make a video game where a meaningful portion of the simulation is part of the model.
There will probably be a few interactive model-first experiences. But they’ll be popular as short novelties not meaningful or long experiences.
A simple question to consider is how would you adjust a set of simple tunables in a model-first simulator? For example giving the player more health, making enemies deal 2x damage, increasing move speed, etc etc. You can not.
Not for video games it isn’t.