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Re:Genie 3: A new frontier for world models by forrestthewoods on Tuesday August 05, 2025 @01:37PM (#44801367)
> this is a clear glimpse into the future.

Not for video games it isn’t.

Re:Genie 3: A new frontier for world models by dlivingston on Tuesday August 05, 2025 @04:07PM (#44803567)
Unless and until state can be stored outside of the model.

I for one would love a video game where you're playing in a psychedelic, dream-like fugue.

Re:Genie 3: A new frontier for world models by throwmeaway222 on Tuesday August 05, 2025 @04:17PM (#44803696)
It's kinda crazy though that a single game session would be burning enough natural gas to power 3 cities. Unless that's not true
Re:Genie 3: A new frontier for world models by forrestthewoods on Tuesday August 05, 2025 @05:48PM (#44804842)
It is plausible to run a full simulation the old fashioned way and realtime render it with a diffusion model.

It is not currently, or near term, realistic to make a video game where a meaningful portion of the simulation is part of the model.

There will probably be a few interactive model-first experiences. But they’ll be popular as short novelties not meaningful or long experiences.

A simple question to consider is how would you adjust a set of simple tunables in a model-first simulator? For example giving the player more health, making enemies deal 2x damage, increasing move speed, etc etc. You can not.

Re:Genie 3: A new frontier for world models by chrz on Sunday August 10, 2025 @06:06AM (#44854103)
Unless you can change fundamental problem that it doesnt follow the state the way you want exactly