Re:C++26 Reflections adventures and compile time UML
by jcranmer on Sunday August 03, 2025 @10:17AM
(#44776747)
> Given that C++20 introduced modules, which are intended to make builds faster
Turning on modules effectively requires that all of your project dependencies themselves have turned on modules. Fail to do so, and a lot of the benefits start to become hindrances (Clang is currently debating going to 64-bit source locations because modularizing in this manner tends to exhaust the current 32-bit source locations).
Turning on modules effectively requires that all of your project dependencies themselves have turned on modules. Fail to do so, and a lot of the benefits start to become hindrances (Clang is currently debating going to 64-bit source locations because modularizing in this manner tends to exhaust the current 32-bit source locations).