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Re:C++26 Reflections adventures and compile time UML by zozbot234 on Sunday August 03, 2025 @04:48AM (#44775132)
> No way anything std::meta gets into serious production

Rust proc macros get used in serious production, even though they're quite slow to compile. Sure, std::meta is probably a bit clunkier, but that's expected from new C++ features as you say.

Re:C++26 Reflections adventures and compile time UML by Thom2000 on Sunday August 03, 2025 @09:52AM (#44776596)
Sadly, Rust proc macros operate on tokens and any serious macro implementation needs third-party crates.

Compile-time reflection, with good, built in API, akin to C# Roslyn would be a real boon.

Re:C++26 Reflections adventures and compile time UML by galangalalgol on Sunday August 03, 2025 @10:03AM (#44776669)
Any serious anything needs third party crates. Coming from c++ this has been the most uncomfortable aspect of rust to me, but I am acclimating.