With Python, I’m sure some people expect the same thing to happen. I think Python is far more persistent, though. So much unmaintained code in the ecosystem that will never be updated to asyncio. We’ll see, I suppose, but it will be a painful transition.
What you call "synchronous code" is really asynchronous. To actually have something that resembles synchronous code in Go you have to use LockOSThread, but this has the same downsides as the usual escape hatches in other languages. This is also one of the reasons cgo has such a high overhead.
Of course, as you said, stackful coroutines come with runtime overhead. But that's the tradeoff, and I'm sure they are substantially more efficient (modulo FFI calls) than the equivalent async-everywhere code would be in typical JS or Python runtimes.
My "you have to do it manually" comment comes from some other peeves I have with Go. I guess the language designers were just hyper-focused on syscall concurrency and memory management (traditionally hard problems in server code), because Go does fare well on those specific fronts.
But in Go, it's very easy to do this; you can just do "result := <- ch" to obtain the value from a channel in synchronous code. (This blocks the thread, but in Go's concurrency model this isn't a problem, unlike in JavaScript.) Similarly it's very easy to take a synchronous function and do "go func() { ch <- myFunction() }()" to make it return its result in a channel.