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Re:Trying to send a sticker in Steam Chat burned through a m... by ASalazarMX on Friday July 18, 2025 @07:28PM (#44610971)
The new Steam UI was incredibly bloated at the start, it was frequent (in my experience) for it to force close because it wouldn't fit in RAM along with the active game. It got better, but I'm still not loving it.

Maybe I'm prejudiced to React and its variants, because I have never used a React app I liked, just React apps that are useful despite their shortcomings.

Re:Trying to send a sticker in Steam Chat burned through a m... by dangus on Friday July 18, 2025 @09:51PM (#44611836)
React is so wildly popular that you probably have a bunch of websites and apps you like that use it but because it’s so wildly popular there are also extensive examples of poorly made applications.
Re:Trying to send a sticker in Steam Chat burned through a m... by jauntywundrkind on Friday July 18, 2025 @11:32PM (#44612352)
Ding ding ding! It's possible (easy) to make terrible software in any framework/system. The popular systems are almost certainly going to have the most offenders, the worst offenses.

(It makes me nuts but) I seriously think the web is basically the greatest. And we have some pretty good tools for doing pretty good, that we can use, if we try hard. But also, the whole middle-tier data-architecture is made up by almost everyone, with little guidance; there's incredibly little guidance & views of how we effectively get data to the client and cache & update it effectively.

The tools and tech exist, but instead of clear industrial practices everyone's stringing shit together.

Re:Trying to send a sticker in Steam Chat burned through a m... by dangus on Saturday July 19, 2025 @12:14AM (#44612536)
I also think that stringing shit together is often very much okay.

Your user or customer wants their problem solved or their desirable experience delivered. They often don’t care if there are bugs or jank or slowness as long as they get what they want.

Re:Trying to send a sticker in Steam Chat burned through a m... by Kinrany on Saturday July 19, 2025 @09:41AM (#44615401)
Customers almost always want to not deal with bugs, jank and slowness. It wastes time and attention, which is much worse than wasting compute.

Minor issues are usually tolerable, especially when there aren't any alternatives. That doesn't mean there's no cost.

Re:Trying to send a sticker in Steam Chat burned through a m... by dangus on Saturday July 19, 2025 @09:55AM (#44615501)
I agree, but it’s usually not an “all else equal” situation when it comes to alternative products.

Customers would rather play a buggy/janky game like the Elder Scrolls series, Minecraft (especially early in its lifespan, not really so much anymore), or Ark (the dinosaur game) than play a polished bug-free game with boring gameplay.

Or as another example, customers would rather deal with the ugly UI and slow UI performance of Autodesk Fusion than use a more polished/native feeling application that isn’t as powerful for design work.

Re:Trying to send a sticker in Steam Chat burned through a m... by Kinrany on Monday July 21, 2025 @04:54AM (#44633087)
Games are a completely different type of application. They're not utilitarian, they aren't automatically better when they behave predictably. The launcher, the menus, the game engine are fairly traditional but the game mechanics code has completely different desirable properties.
Re:Trying to send a sticker in Steam Chat burned through a m... by Kinrany on Saturday July 19, 2025 @09:35AM (#44615359)
> It's possible (easy) to make terrible software in any framework/system.

It's always possible but not always easy. Some frameworks can and do choose to make certain kinds of errors hard to make, even at the cost of asking more from the programmer. It's a fallacy to think that they're all the same.