Re:Running a million-board chess MMO in a single process
by dvoros on Wednesday July 16, 2025 @03:13AM
(#44579561)
Really-really nice article! I'm currently working on a single-process, in-memory, multiplayer game written in Golang. (: Happy and relieved to hear that it worked out for you and I might even borrow some ideas (e.g. I'm less worried about bandwidth, but Protobuf might still make sense). Thank you very much for sharing!
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