Blender is definitely getting better compared to things like Maya but I don't think this argument holds for Houdini & Sidefx.
Re:Blender 4.5 LTS Released
by Joel_Mckay on Tuesday July 15, 2025 @03:51PM
(#44575142)
With OSS, unless every add-on is part of the build tree or package repo testing... it quickly becomes broken as the ecosystem constantly evolves.
i.e. of the $3k of community Blender plugins/add-ons we evaluated last year, only around 60% are still functional in stable blender releases. Additionally, many built-in core features like Fracture became broken in 4.x due to API permutations, and getting split into its own module.
In a production environment one must version lock Blender for the project. =3
Re:Blender 4.5 LTS Released
by const_cast on Tuesday July 15, 2025 @04:12PM
(#44575347)
IMO it's always a good idea to vendor software. But yes, OSS typically moves fast. It's a tradeoff.
Closed-source software seems to get... stuck. In the best case. Often, they regress: becoming buggier from version to version with less features. I think of Windows and the entire Microsoft suite of applications.
I think one exception is Gnome. Gnome loves removing features more than they love not implementing popular Wayland protocols.