"a good IDE let you manage and tolerate higher levels of complexity." - Which is a good thing.
"You'll also be less encouraged to simplify your code." - Simplifying code is a discipline that can just as easily be avoided by people writing in Notepad. Simpler code comes with experience, not through tool abstinence.
"You may not even notice when it becomes too complex for a humble vi user." - If your tools don't get the job done, switch tools. If you find yourself saying "My tools would work fine if only OTHER PEOPLE would ...", you're using the wrong tools.
2) I agree
3) Thinking about it… you're probably right.
4) I agree
My point was, IDEs are double edged. Like debuggers. Without such fancy tools, you are forced to think before you write nonsense to the compiler. Good programmers will do the thinking anyway, but many others need some "encouragement". Optimizing for good programmers is a good heuristic, but sometimes, you also need to prevent the bad ones to make too many mistakes.
A similar argument can be made about functional languages: I can avoid side effects in C++ just fine, and I mostly do because its plain simpler most of the time. But many programmers need at least an Ocaml straight jacket.
However, even then I think it's not quite so simple. In most cases simply putting in a text description for the exception would be sufficient, given language support when catching should it be needed. But if the application at a higher level needs to know what went wrong in order to inform the user in a friendly way, you'd need some kind of mapping between the exception and what to display on the screen. And if your app is internationalized, simply displaying the description of the exception would be even more problematic, especially if you have the same exception being thrown from different places (in which case you need to make sure none of their descriptions differ by even a single character lest you destroy the i18n mapping). I couldn't say definitely that subclassed exceptions would be superior in this case, but one could make an argument in favor.
"PtgSL. PatagonianSeaLion. Which of these names describes the class better?"
Now whatever you do, long names should be reserved to infrequently used things. If a long name litters your program, you'd better use a shorter one. Conversely, short names belong to frequently used things. This is because a long name is a cognitive burden. On the other hand, one needs to learn what is behind each label, and don't want to forget it.
Fortunately, good long names (such as "PatagonianSeaLion") tend to be about very specific things. So specific that you rarely need them. But there can be bad long names, like "System_Out_Println". Something this pervasive should never have such a long name.
Design pattern: I wouldn't be surprised if they are used too much.
Love towards getters/setters. Not the fault of the language, that's just bad practice. And no, you don't have encapsulation. Rarely, getters and setters do some verifications or filtering, but most of the time they don't, in which case you just have raw access to the object's mutable state. Be honest and make your variable public, that's less code. If you ever need to put checks or filters (almost never), then just refactor.
Long names: my jury is out for this one. In your example, I'd say the overly long name comes from an overly narrow functionality. For something that specific, you should use a description string.
Try/Catch: If your QA section tells you to check all exceptions, you may have quite a bit of those statements. (Also, maybe he included the body of the try/catch statements?)
Code that requires an advanced IDE to approach: a good IDE let you manage and tolerate higher levels of complexity. You'll also be less encouraged to simplify your code. You may not even notice when it becomes too complex for a humble vi user.
Verbose code: People tend to stop as soon as it works, without simplify their code further. It's not the language's fault, nor is it done on purpose. I hate when I see code like that. I often have to apply various correctness preserving transformations before I stand a chance at understanding it.