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Re:FP8 is ~100 tflops faster when the kernel name has "cutla... by monkpit on Friday July 11, 2025 @12:03PM (#44533769)
You’re looking as a dev, but the reality is that a consumer cannot see technical debt. If the studio churns out a game, the vendor sprinkles on some optimizations, people play it and move on, then the tech debt just vaporizes into the void. It’s not real at that point.
Re:FP8 is ~100 tflops faster when the kernel name has "cutla... by wtetzner on Friday July 11, 2025 @03:40PM (#44536122)
Just because a consumer can't see technical debt doesn't mean they aren't paying for it. Most game studios continue to re-use code, so it doesn't just "vaporize" into the void.
Re:FP8 is ~100 tflops faster when the kernel name has "cutla... by 8n4vidtmkvmk on Friday July 11, 2025 @06:28PM (#44537407)
I'm pretty sure I pay this debt with lost FPS and every time I glitch through the floor into the nether.