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Re:A fast 3D collision detection algorithm by ttw44 on Thursday July 10, 2025 @09:58AM (#44521183)
This stuff is always so interesting to me because this is the part/step of solo game-development where people don't make too much content about it online, so you need to find books/scraps of content about rolling your own complex physics engine. It's all knowledge that's stuck in the industry/random github repos it seems.
Re:A fast 3D collision detection algorithm by RobRivera on Thursday July 10, 2025 @10:02AM (#44521227)
Im reading 'Primer on 3D Math for Graphics Programmers"

I highly recommend it to you.