Re:A fast 3D collision detection algorithm
by reactordev on Wednesday July 09, 2025 @04:51PM
(#44514622)
Yeah triangle-triangle is really dependent on number of triangles.
I noticed that issue is 6 years old, what’s the current state?
We pick the bounding volume that is most suitable to the use case. The cost of non-spherical bounding volumes is often not that severe when compared to purely spherical ones.
https://docs.bepuphysics.com/PerformanceTips.html#shape-opti...
Edit: I just noticed the doc references this issue:
https://github.com/bepu/bepuphysics2/issues/63
Seems related to the article.