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Re:A fast 3D collision detection algorithm by bruce343434 on Wednesday July 09, 2025 @12:28PM (#44511963)
Most likely this can be preceded by testing branches of some spatial hierarchy datastructure, 1 million squared is a lot to compute no matter the algorithm
Re:A fast 3D collision detection algorithm by reactordev on Wednesday July 09, 2025 @12:38PM (#44512078)
Without optimizations of the vertices buffer, correct, it’s a 1T loop. But we can work on faces and normals so that reduces it by a factor of 3. We can octree it further as well spatially but…

There’s a really clever trick Unreal does with their decimation algorithm to produce collision shapes if you need to. I believe it requires a bake step (pre-compute offline).

I’d be fine with a bake step for this.