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Re:Proposal: GUI-first, text-based mechanical CAD inspired b... by api on Wednesday July 09, 2025 @07:43AM (#44508793)
Outsider here but — is it conceivable that instead of writing a geometry kernel one could be trained? Use the existing geometry kernels and all the open CAD documents you can find to generate gigantic amounts of training data and train a geometry model.

Of course the catch here is going to be the precision required for real world use. A ton of impressive AI demos are just that — demos. They are good enough to wow as a demo. Still, if the data set is big enough, and you’d probably want to run the model itself in at least fp32 precision, maybe you could get something.

There is a body of machine learning work that’s been done on precision annealing of models. Basically you train to min loss and then go into a finer grained domain using something like simulated annealing to fine tune parameters.

Re:Proposal: GUI-first, text-based mechanical CAD inspired b... by zihotki on Wednesday July 09, 2025 @08:04AM (#44508974)
Sure, as soon as we could get predictable and repeatable results from a model in reasonable time
Re:Proposal: GUI-first, text-based mechanical CAD inspired b... by ddingus on Wednesday July 09, 2025 @05:33PM (#44514938)
That is circular.
Re:Proposal: GUI-first, text-based mechanical CAD inspired b... by ddingus on Wednesday July 09, 2025 @05:34PM (#44514943)
That is what I was writing about above.

Use current CAD and a script to output a LOT of cases to be used for training data.