Re:Blind to Disruption – The CEOs Who Missed the Future
by musicale on Wednesday July 09, 2025 @03:43AM
(#44507281)
Metaverse (virtual worlds) did catch on - virtual offices and storefronts didn't really catch on, but people enjoy virtual worlds for: competitive and cooperative gaming; virtual fashion and environment construction; chat and social interaction; storytelling; performance; etc. Mostly non-commerce recreation activities. Look at the success of fortnite, minecraft, world of warcraft, etc. These share the dimension of shared recreational experiences and activities that give people a reason to spend time in the virtual world.
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