Re:Show HN: I AI-coded a tower defense game and documented t...
by sarchertech on Friday July 04, 2025 @07:57PM
(#44468996)
If what you meant by 100x more productive is that sometimes for very some specific things it made you 100x more productive, and that isn’t applicable to software development in general, I can see that.
I have many times delivered a year of value in a few days by figuring out that we didn’t actually need to build something instead of just building exactly what someone asked for.
Re:Show HN: I AI-coded a tower defense game and documented t...
by AndrewKemendo on Friday July 04, 2025 @11:51PM
(#44469968)
>I have many times delivered a year of value in a few days by figuring out that we didn’t actually need to build something instead of just building exactly what someone asked for.
Knowing what not to do more of a superpower than knowing what to do - cause it’s possible to know
Re:Show HN: I AI-coded a tower defense game and documented t...
by ramchip on Friday July 04, 2025 @07:20PM
(#44468785)
You can prototype by hand too. Personally I find it might take me 10 min to try a change with an LLM that would have taken me 30 min to 1hr by hand. It's a very nice gain but given the other things to do that aren't sped up by LLM all that much (thinking about the options, communicating with the team), it's not _that_ crazy.
It’s probably higher tbh because there’s things I prototyped to test an assumption on, realized it was O(N^2) then dumped it and tried 4 more architecture simulations to get to one that was implementable with existing tool chains I know
So you’re doing exactly what i called out which is evaluating it as a magic oracle instead of what I said which is that it makes me personally something like 100x more productive as a support tool, which often means quickly ruling out bad ideas
Preventing a problem in architecture is worth way more than 100x