Re:Play mario to navigate this website
by Smudge on Tuesday August 28, 2012 @05:15PM
(#4445912)
Sometimes, if you really know your target audience and how they'll respond, it's okay to create what might typically be considered a UX nightmare. I'm not convinced that this was one of those times, but I could be wrong.
Re:Play mario to navigate this website
by TillE on Tuesday August 28, 2012 @05:13PM
(#4445903)
I could be wrong, but I think Nintendo has been very hands-off when it comes to old Mario stuff. It's blatantly infringing, but they probably won't even send you a C&D.
It suffers by not fully committing to the idea. For example, once I've gone into a specific event category, now I have to use my mouse to navigate and scroll. Oh well. It's a nice HTML5 novelty, but just as unusable as all those terrible Flash sites.
Re:Play mario to navigate this website
by dakotasmith on Tuesday August 28, 2012 @05:22PM
(#4445943)
> It suffers by not fully committing to the idea.
It suffers by committing to this idea at all. Were it not for the exploitative nostalgia, no one would feel it was compelling.
> It's a nice HTML5 novelty, but just as unusable as all those terrible Flash sites.
It is a poor counterfeit. SMB has physics, this does not appear to. Your example of the context switch is another obvious annoyance. How does it's presentation add to the experience? I think it detracts.
Re:Play mario to navigate this website
by sodafountan on Tuesday August 28, 2012 @10:32PM
(#4446814)
This is really pretty cool but I had a major issue not relating to the content but more about the goal. After spending about ten minutes navigating the "site" I still had no idea what this company was about or what it had to offer, I still don't really know quite frankly. I was so distracted by this really cool and novel concept that I didn't even bother to find out what the "point" was. That's a very serious problem.
Now if this is just a proof of concept then it worked, however it appeared as though there was a real company behind all of the distractions.
It's kind of funny really, as an indie game developer myself I find one of the hardest tasks to portray to the user is the "point" of the game so to speak, it's kind of cool to see what types of challenges this site and the developers are going to have to face.
Re:Play mario to navigate this website
by usea on Tuesday August 28, 2012 @08:18PM
(#4446506)
ctrl+arrows are keys in Opera to go back/forward and to highlight links on a page. Needless to say, you cannot use the run button on this site in Opera.
Hope that is what you were going for.
It suffers by not fully committing to the idea. For example, once I've gone into a specific event category, now I have to use my mouse to navigate and scroll. Oh well. It's a nice HTML5 novelty, but just as unusable as all those terrible Flash sites.
It suffers by committing to this idea at all. Were it not for the exploitative nostalgia, no one would feel it was compelling.
> It's a nice HTML5 novelty, but just as unusable as all those terrible Flash sites.
It is a poor counterfeit. SMB has physics, this does not appear to. Your example of the context switch is another obvious annoyance. How does it's presentation add to the experience? I think it detracts.
Now if this is just a proof of concept then it worked, however it appeared as though there was a real company behind all of the distractions.
It's kind of funny really, as an indie game developer myself I find one of the hardest tasks to portray to the user is the "point" of the game so to speak, it's kind of cool to see what types of challenges this site and the developers are going to have to face.
Also, lots of other bugs. :(