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Re:Microsoft Dependency Has Risks by dagw on Thursday June 26, 2025 @04:25AM (#44385350)
It's been a few years since I've used Visual Studio, but for longest time its support for debugging multithreaded and GPU code was unmatched. This is one of the main reasons game developers loved VS. It also had good support for mixed language debugging which is very useful when your C# code calls a C++ library for example.

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