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Re:Microsoft Dependency Has Risks by kookamamie on Thursday June 26, 2025 @03:23AM (#44385032)
Yes, that's the essential reason. Even though that barrier has been lifted with Vulkan matching DX12 in many ways, the accumulated mass moves slowly.
Re:Microsoft Dependency Has Risks by jofzar on Thursday June 26, 2025 @03:50AM (#44385172)
Has there been a game where vulkan performance has been better then dx12? Whenever they are side by side vulkan always performs worse in my experience.
Re:Microsoft Dependency Has Risks by kookamamie on Thursday June 26, 2025 @04:00AM (#44385218)
There have been cases like that, e.g., RDR2, but I think it mostly comes down to implementation quality.
Re:Microsoft Dependency Has Risks by Arch-TK on Thursday June 26, 2025 @09:59AM (#44387505)
If games run faster on linux with DX12 translated to Vulkan than they do on identical hardware running on Windows 11 then I can't imagine a particularly big performance difference.