Re:Microsoft Dependency Has Risks
by kookamamie on Thursday June 26, 2025 @03:23AM
(#44385032)
Yes, that's the essential reason. Even though that barrier has been lifted with Vulkan matching DX12 in many ways, the accumulated mass moves slowly.
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Has there been a game where vulkan performance has been better then dx12? Whenever they are side by side vulkan always performs worse in my experience.
Re:Microsoft Dependency Has Risks
by kookamamie on Thursday June 26, 2025 @04:00AM
(#44385218)
There have been cases like that, e.g., RDR2, but I think it mostly comes down to implementation quality.