Re:Developing a Retro-Roguelike Game for Multiple Platforms ...
by forgotoldacc on Tuesday June 24, 2025 @03:50AM
(#44363806)
Right at the very top of the article:
> Let me tell you the story so far; the process, obstacles, and solutions involved in making a roguelike dungeon crawler playable on systems like the Commodore 64, Commodore PET, and even more constrained machines.
Javascript is not running on a Commodore 64 with decent performance.
> Let me tell you the story so far; the process, obstacles, and solutions involved in making a roguelike dungeon crawler playable on systems like the Commodore 64, Commodore PET, and even more constrained machines.
Javascript is not running on a Commodore 64 with decent performance.