Re:Arma 3 – An analysis of recent multithreading improvement...
by akrotkov on Friday June 20, 2025 @07:49PM
(#44333200)
Two, surely? The previous one still being used and the new one being written.
(Note that this is how most rendering artifacts were fixed long ago - the on screen and the off screen buffers were swapped, so nobody would "see" in progress scenes)
(Note that this is how most rendering artifacts were fixed long ago - the on screen and the off screen buffers were swapped, so nobody would "see" in progress scenes)