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Re:Arma 3 – An analysis of recent multithreading improvement... by akrotkov on Friday June 20, 2025 @07:49PM (#44333200)
Two, surely? The previous one still being used and the new one being written.

(Note that this is how most rendering artifacts were fixed long ago - the on screen and the off screen buffers were swapped, so nobody would "see" in progress scenes)

Re:Arma 3 – An analysis of recent multithreading improvement... by Retric on Friday June 20, 2025 @08:20PM (#44333382)
1 copy + the original = 2 instances in memory.