That makes sense. Your compute puck based design is much more ergonomic. And if you combine it with something like SCOTTeVEST , you have a pretty good mobile XR form factor. Keep up the good work :)
Re:Bento: A Steam Deck in a Keyboard
by sandeep1998 on Thursday June 19, 2025 @03:02AM
(#44316207)
I am very interested in this setup as well. I feel Bigscreen Beyond 2[0] has a very good balance of size and weight. But its VR and not AR. I can't wait to create something that does computing in VR well. Something that Simlula VR[1] has been trying for a while now
[0] https://www.bigscreenvr.com [1] https://simulavr.com/blog/intermediate-products/
Re:Bento: A Steam Deck in a Keyboard
by MichaelThatsIt on Thursday June 19, 2025 @03:56AM
(#44316458)
Big fan of big screen. Darshan is probably the most level headed founder in all of XR.
Re:Bento: A Steam Deck in a Keyboard
by LoveMortuus on Thursday June 19, 2025 @04:42AM
(#44316672)
>excluding XREAL
You mean you haven't tested XREAL or you didn't find XREAL as too heavy?
I'm asking because I have Viture XR Pro which are basically a clone of XREAL and I find them too heavy after a few hours of use.
I would really like a solution that wouldn't be as heavy and that would have clear displays where text would be readable from edge to edge.
It might be that your pupillary distance is bigger than what the viture can handle. I have a pair of crap glasses I'm playing around with, and supposedly you can get custom lenses that account for your pupillary distance.
The feedback was always “this is too heavy” for all devices excluding XREAL.
Also I wanted a device that didn’t feel like a hack. Something tailored to the experience.