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Re:From SDR to 'Fake HDR': Mario Kart World on Switch 2 by BobaFloutist on Wednesday June 18, 2025 @01:57PM (#44311970)
It is weird, though, that they're different modes and you have to choose on both the device and the software which to use.

Imagine if every individual song, speaker/earbud, and MP3 player had a different implementation of 8/16 bit music, and it was up to you to compare/contrast the 8 variations to decide if 8 or 16 bits was more auditorially satisfying.

You get this with like levels and mixers, but not with such a fundamental quality as definition. Sure, you can chase hi-fi, but I feel like music has less artificial upscaling and usually hi-fi is a different product, not a toggle buried in various menus.

I don't know, it's kind of crazy.

Re:From SDR to 'Fake HDR': Mario Kart World on Switch 2 by brookst on Wednesday June 18, 2025 @09:31PM (#44314668)
It’s the transport. Imagine if the D/A was in the speaker; you might set params differently then.
Re:From SDR to 'Fake HDR': Mario Kart World on Switch 2 by kalleboo on Thursday June 19, 2025 @09:51AM (#44318686)
We kind of did have an equivalent situation back in the day - you used to have A-law vs μ-law