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Re:The One Day iPhone App Experiment by cmos on Wednesday January 21, 2009 @05:52AM (#443061)
Mine was approved in 2 business days.. It caught us all off guard! It was a free app to control a specific piece of really expensive hardware ($5k-10k whole house audio systems) so that might have made it easier.

What was odd is that the app doesn't do anything without the hardware, and there was nowhere to provide additional testing information, so as far as I can tell they didn't really use it. Perhaps they just scan the binary (or source?) for bad things.

Re:The One Day iPhone App Experiment by pxlpshr on Wednesday January 21, 2009 @10:25AM (#443318)
That's just a load of crock... we had an app rejected 3 times for very, very, very tiny UI inconsistencies. I look at the AppStore and it amazes me what gets through.