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Re:Asteroids in under 600 lines of Common Lisp (uses SBCL an... by rwos on Friday August 24, 2012 @06:53PM (#4430113)
This was on /r/programming and now it's here - I'm sorry, but I don't really understand what this is all about. 600 lines doesn't seem ultra-small to me. And Lisp - well sure, not too common a language for games, but it's not as if this was written in a purely functional style or something. In fact, it looks like pretty standard imperative programming to me - it wouldn't look much different in C.

Am I missing something here?

Re:Asteroids in under 600 lines of Common Lisp (uses SBCL an... by andyhd on Saturday August 25, 2012 @12:36PM (#4432465)
I wasn't trying to write it in less than 600 lines, that's just what the OP used for an interesting title, I guess.

It's just a fun project I did to learn a bit of CL. I translated the code from a Python game, so it's not in pure functional style. Now that you mention it, though, I feel like I should try that.