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Re:Fixing the mechanics of my bullet chess by jpablo on Saturday June 14, 2025 @08:28PM (#44279751)
This doesn’t make any sense. Click and click is slower than click+drag, it’s just obviously two extra movements (a full extra press and an extra release).

You can also drag and hover while waiting for the opponent move and release if the expected move shows up or right click to cancel the drag if not the expected move.

Also dragging and hovering over your target square is super useful to visualize your move and catch any last millisecond mistakes.

I do t think any of the top bullet/hyperbullet players does click and click. I think I have seen Magnus doing click and click in very old chess24 blitz videos but I’m not sure he did that in lichess playing bullet orin chesscom scc for example.

Re:Fixing the mechanics of my bullet chess by Ferret7446 on Saturday June 14, 2025 @09:01PM (#44279860)
> Click and click is slower than click+drag, it’s just obviously two extra movements (a full extra press and an extra release).

From a pure physics standpoint, maybe, but humans aren't ideal physics actuators. Your muscles' ability to fire, your nerves' ability to fire, and your brain's ability to drive those (and also recover from each action) affects the dynamics.

In particular, your ability to precisely release heavily obstructs your hypothesis. There's a reason that sharpshooting guns still fire on trigger pull and not on trigger release.

Imagine a game where you need to precisely hit many targets quickly, and you can either click on a target or release a click on a target. You will be much more precise and quick only clicking even though you're doing "extra movements" releasing between each.

Re:Fixing the mechanics of my bullet chess by retsibsi on Sunday June 15, 2025 @02:49AM (#44280958)
> Click and click is slower than click+drag, it’s just obviously two extra movements (a full extra press and an extra release).

I don't think this is right, because the second release is irrelevant (a click-click move happens on the second mousedown, not the second mouseup) and the first release can be done in parallel with the mouse movement. So really it is:

mousedown -> drag -> mouseup

vs.

mousedown -> (mouseup while moving) -> mousedown

Re:Fixing the mechanics of my bullet chess by reassess_blind on Sunday June 15, 2025 @05:11AM (#44281361)
mouseup has to occur before moving, or it initiates a drag
Re:Fixing the mechanics of my bullet chess by retsibsi on Sunday June 15, 2025 @06:37AM (#44281587)
Not on Lichess. (I'm not sure about other platforms.)

With the click-to-move setting, the piece is activated on mousedown, and dragging is ignored.

Re:Fixing the mechanics of my bullet chess by reassess_blind on Sunday June 15, 2025 @07:34AM (#44281783)
Oh I see, I forgot there was a setting. I thought it was always either behaviour, depending on what you do.
Re:Fixing the mechanics of my bullet chess by tibbar on Saturday June 14, 2025 @08:38PM (#44279789)
I never use a mouse, which probably makes a difference here: it's all via touchpad.
Re:Fixing the mechanics of my bullet chess by dmurray on Sunday June 15, 2025 @03:25AM (#44281073)
That seems massively relevant and should be in your post, assuming you're the author. Dragging on a touchpad is a nightmare for me: I would click and click with a touchpad, but would much prefer a mouse where I drag and drop. Click and click on a phone works great too.

(I'm playing at a significantly higher level than you, but nowhere near the elite players).

Re:Fixing the mechanics of my bullet chess by jpablo on Saturday June 14, 2025 @10:18PM (#44280116)
Not having the right click to cancel a drag would certainly be a huge difference
Re:Fixing the mechanics of my bullet chess by stevage on Sunday June 15, 2025 @05:24AM (#44281398)
I don't know for everyone but I think I can move a mouse faster and more accurately when not holding down the mouse button.