Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by fxtentacle on Saturday June 14, 2025 @04:49AM
(#44275135)
Lucky for you, Valve has sold millions of SteamDecks. The result is that the majority of mainstream Windows software now works well in Proton == Wine on Linux.
And despite people constantly whining about it, GNOME is ultra fast, has great shortcuts, and it looks kinda like the pinnacle of UI design, which IMHO was Windows XP.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by aboardRat4 on Saturday June 14, 2025 @10:40AM
(#44276717)
Gnome doesn't support system tray by default.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by trealira on Saturday June 14, 2025 @10:46AM
(#44276742)
GNOME doesn't look anything like Windows XP, though. Not the design language and not the actual layout of the UI.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by DidYaWipe on Saturday June 14, 2025 @01:02PM
(#44277459)
I agree that XP was the top of Windows's UI evolution (in "Classic" mode, not the default Fischer-Price motif).
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by Expurple on Sunday June 15, 2025 @05:04AM
(#44281342)
Lmfao. Despite people constantly whining about it, KDE is now stable, has good defaults, and it actually looks like Windows. It's not an accident that Steam Deck uses it.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by frollogaston on Monday June 16, 2025 @04:54PM
(#44293294)
The worst part about all of those DEs is that there's more than one. Even one OS might switch its default DE, like Ubuntu did 3? times. Just settle on one, I don't even care which. Gnome2 was fine.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by Expurple on Tuesday June 17, 2025 @04:55AM
(#44297029)
It won't ever fully settle, because Linux users like tinkering by their nature. But in the mainstream, it's kinda already settled on the Gnome-KDE duopoly
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by frollogaston on Tuesday June 17, 2025 @12:32PM
(#44300981)
For now. There's also the Xorg vs Wayland thing.
It ignores the fact that there has been a welcome step back from the derelict wasteland of "flat design" that users have endured for far too long. Flat design is often cited as a reaction to absurd levels of skeuomorphism, which Apple certainly WAS a leader in. Remember the "felt" surfaces of Game Center, the "paint" upon which was inexplicably a control? And the "leather" binding of Notes?
Then there's this: "In AR, visual affordances work differently. A button that casts realistic shadows and responds to virtual lighting feels more "real" when floating in your living room than a flat, colored rectangle."
That makes it a SHITTY control, which will get lost in the visual noise of the real environment. This UI sucks for the same reason that sports-stats graphics that are tracked onto real surfaces in TV coverage suck: They don't stand out. It's that simple.
So after years of "flat" design where nothing was demarcated as a control and users were apparently supposed to click on every pixel and every character on the screen in a hunt for hidden goodies, this article celebrates Apple's plan to create the same problem in AR using OVERLY-decorated controls.
Not to mention the stupidity of crippling computer, tablet, and phone UI for the sake of a "VR" UI. This isn't just dumb from a practical standpoint, but from a technical one as well. There's no reason that the control library can't be rendered differently on different devices. So, if this (admittedly poorly-substantiated opinion piece) is right about the motivation behind Apple's exhumation of the "transparent" UI fad that died 20 years ago, we can only lament the end of desktop usability... which Windows flushed vigorously with Microsoft's brain-dead attempt to dumb its UI down for touchscreens years ago.