Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by dmoy on Friday June 13, 2025 @05:09PM
(#44272293)
> Even Android had moved to a flatter design pattern 1-2 years before iOS. While Material Design wouldn't be released until 2014, you can see them moving in that direction from Gingerbread to Jelly Bean
Indeed:
https://www.behance.net/gallery/4315369/Google-Project-Kenne...
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by outofpaper on Friday June 13, 2025 @06:32PM
(#44272885)
Oh that was a beautiful time for Google interfaces. google had subtle and clean lines. Things worked well and we weren't overwhelmed with advertising let alone AI Slop.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by nntwozz on Friday June 13, 2025 @06:16PM
(#44272795)
Please link said DF article praising Apple for leading the pack in flat design.
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by chimeracoder on Friday June 13, 2025 @06:30PM
(#44272879)
Did you try searching for it? The first result on Google for "daringfireball.net flat design 2013" is https://daringfireball.net/2013/01/the_trend_against_skeuomo...
Tack on site:news.ycombinator.com, and you'll find the top comment too: https://news.ycombinator.com/item?id=5081618
Re:Apple's Liquid Glass is prep work for AR interfaces, not ...
by nntwozz on Friday June 13, 2025 @07:37PM
(#44273195)
Cheers.
Gruber does mention Metro:
The lack of skeuomorphic effects and almost extreme flatness of the “modern” (née Metro) Windows 8 interface is remarkably forward-thinking. It’s meant to look best on retina-caliber displays, not the sub-retina displays it debuted on (with Windows Phone 7.x) or the typical PC displays of today. That said, I think there’s a sterility to Metro that prevents it from being endearing. It epitomizes “flat” design, but I don’t think it’s great design.
Even Android had moved to a flatter design pattern 1-2 years before iOS. While Material Design wouldn't be released until 2014, you can see them moving in that direction from Gingerbread to Jelly Bean, particularly when looking at the system components and first-party apps, since this was before the concept of a unified design language across third-party apps had been formalized.
At the time Apple introduced their flat design in June 2013, they were the odd ones out. In fact, I remember a Daring Fireball article posted in spring 2013 (a few months before WWDC) praising Apple for leading the pack in flat design, and HN excoriating it for making what was at the time a clearly preposterous claim.