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Re:Apple introduces a universal design across platforms by nyarlathotep_ on Monday June 09, 2025 @09:14PM (#44231463)
> At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

I feel like a few years back when I still used an Intel macbook i noticed an increase in battery life and less frames dropping (like during 'Expose' animations) by disabling transparency in Accessibility settings.

I think this was after the BIg Sur update.

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