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Re:Apple introduces a universal design across platforms by seemack on Monday June 09, 2025 @06:33PM (#44230293)
From what I've seen,the refractions happen in predictable contexts so I suspect that they'll be able to create shaders, etc that will limit the performance hit
Re:Apple introduces a universal design across platforms by adastra22 on Tuesday June 10, 2025 @02:40AM (#44233390)
Ray tracing is done in shaders these days. Doesn't make it cheap.
Re:Apple introduces a universal design across platforms by skhr0680 on Tuesday June 10, 2025 @08:16AM (#44235862)
The comment you’re replying to probably means “a shader that is a fine approximation of ray tracing (for cheap)”