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Re:Apple introduces a universal design across platforms by pcurve on Monday June 09, 2025 @05:49PM (#44229904)
I don't mind physicality, but not glass. Please.

There are reasons why most controls are NOT made of glass in real life.

Re:Apple introduces a universal design across platforms by RollingRo11 on Monday June 09, 2025 @05:59PM (#44229998)
I mean probably because they would break, no? I think glass-looking buttons are great (think Sony's Dualsense controller, Xbox controllers, tbh many controllers have glass-ish buttons)

I think it's a nice aesthetic. It obviously needs some tuning (contrast, transparency, etc.), but the idea is nice! I've installed the beta, and it isn't as bad as it looks, just takes some getting used to.

I also theorize this may be some grand transition phase to prepare everyone for the visionOS future apple wants to happen, but that could just be a stretch.

Re:Apple introduces a universal design across platforms by 9dev on Tuesday June 10, 2025 @02:33AM (#44233341)
There are myriads of glass controls around you, just pay attention to it. From car interiors to elevator buttons, it's there.

Glas actually makes sense, given its an extension of the device's hull.

Re:Apple introduces a universal design across platforms by Gigachad on Tuesday June 10, 2025 @04:58AM (#44234307)
Probably the main reason is because they have ugly electronics behind them instead of pretty dynamic colors.