Don’t get me wrong, it’s possible. It’s just what you’d get at the end wouldn’t really resemble VS Code. Even though I spend a lot of time writing web app code in VS Code, my hope – wearing my iOS developer hat – is that they have a skunkworks project to replace Xcode with a new native IDE, not that they embrace VS Code.
I remember when the Cocos framework (a 2D and later 3D gaming engine) was found to be a popular binary that iOS apps were linking against, Apple suddenly saw fit to push their own game engine. I am not sure how many developers came aboard though. Cocos was, shhh!, cross platform and that was likely a problem from Apple's point of view; a boon from the developer's point of view.
I’m not sure you can point to Cocos as a motivating factor for Apple, and it certainly wasn’t sudden. It got popular very early on and plateaued. I remember building apps with it for iPhoneOS. SpriteKit didn’t come along until years later.
A new framework like SpriteKit requires at least a year (an iOS release cycle) before it sees WWDC ... and then a shipping iOS. My recollection is that this is pretty close to the timeline I described where Cocos starts to show up in abundance in the iOS apps submitted and as a result a team is spun up at Apple to create what ends up being SpriteKit.
You'll have to educate me on the plateauing of Cocos. If it did plateau pre Sprite-Kit, what replaced it?
It’s not. Cocos got popular in the iPhoneOS 2.x days. SpriteKit came along in iOS 7. We’re talking about a period of five years, not one or two.
> If it did plateau pre Sprite-Kit, what replaced it?
Plateau means it stayed flat, not that it went away. Nothing replaced it. It just didn’t keep getting more and more popular.
> Danny Bolella: > In all sincerity, I would of course love for many of the AI goodies we see with IDE’s like VS Code and Cursor make it’s way (natively) into Xcode.
I think instead it's time for Apple to acknowledge developers moving out of the Xcode ecosystem and Apple should instead embrace development in VSCode, etc.