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Re:RenderFormer: Neural Rendering of Triangle Meshes with Gl... by jsheard on Sunday June 01, 2025 @03:36AM (#44149258)
Yeah, and the big caveat with this approach is that the runtime complexity is quadratic with scene complexity, as opposed to the usual methods which are logarithmic. It's a cool potential direction for further research, but there's a way to go before it can wrangle real production scenes.
Re:RenderFormer: Neural Rendering of Triangle Meshes with Gl... by monster_truck on Sunday June 01, 2025 @04:47AM (#44149517)
I'd sooner expect them to use this to 'feed' a larger neural path tracing engine where you can get away with 1 sample every x frames. Those already do a pretty great job of generating great looking images from what seems like noise.

I don't think this conventional similarity matrix in the paper is all that important to them