Re:RenderFormer: Neural Rendering of Triangle Meshes with Gl...
by cubefox on Sunday June 01, 2025 @03:32AM
(#44149245)
> The runtime-complexity of attention layers scales quadratically with the number of tokens, and thus triangles in our case. As a result, we limit the total number of triangles in our scenes to 4,096;
[ Parent
| on HN ]
There are no comments on this comment yet.