The one resource you can't easily schedule well is CPU, but that's not a big problem because interactive servers don't work well when the CPU needs to be scheduled (i.e. when it's at 100%). Again, this is true regardless of architecture.
Back when we first released virtual threads, many asked us why we didn't make the default virtual thread scheduler offer time-sharing (with or without priorities). The answer was that we wanted to, but were unable to find workloads for the intended domain of the default scheduler (interactive servers) where any kind of CPU scheduling could help (we said that when somebody finds such real workloads, we'll add fairer CPU scheduling to the default scheduler, assuming there was a good algorithm that would address such workloads).
If you aren't bothering to write a real scheduler then it becomes less clear why you would bother with true async. Lots of hassle for not much payoff.