Re:Roto: A Compiled Scripting Language for Rust
by bschwindHN on Wednesday May 21, 2025 @09:34PM
(#44057926)
Thanks so much for your work on this! So far it's been a good pattern for adding hot-reloadable logic to my Rust projects.
Next up I'm hoping to integrate this stuff into a game so you can have hot-reloadable game logic, with the potential for loading and sandboxing user-created mods.
Next up I'm hoping to integrate this stuff into a game so you can have hot-reloadable game logic, with the potential for loading and sandboxing user-created mods.