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Re:Roto: A Compiled Scripting Language for Rust by bobajeff on Wednesday May 21, 2025 @10:20AM (#44051728)
This sounds like a good approach to overcoming rusts slow compile times and lack of dynamic linking. One thing I'm concerned about with this path is what about hot reloading and fast script running? Doesn't everything in the wasm component model need to be compiled first? I imagine that would remove some of the advantages to using a scripting language like JavaScript or Python.
Re:Roto: A Compiled Scripting Language for Rust by abendstolz on Wednesday May 21, 2025 @10:33AM (#44051887)
You're right. Hot reloading isn't done by default.

I manually compile a plugin and in my system I can "refresh" a plugin and even say "activate version 1.1 of the plugin" or "activate version 1.2" of the plugin etc.

But that's something I had to build myself and is not built into wasmtime itself.