Re:Making Video Games (Without an Engine) in 2025
by raincole on Tuesday May 20, 2025 @10:51AM
(#44042292)
It's just so wrong. These things are very standardized, and you often just want the common implementation that everyone is using. Writing these in most cases is like writing your own SHA256.
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Re:Making Video Games (Without an Engine) in 2025
by monkeyelite on Tuesday May 20, 2025 @01:16PM
(#44043780)
Is your indie game more complex than quake 3?