News for hackers. Stuff that matters.
Re:Making Video Games (Without an Engine) in 2025 by danielbarla on Tuesday May 20, 2025 @03:49AM (#44038893)
Agreed, though getting to that point of understanding is what takes time. Also, there are literally dozens of similar topics where a solo dev should be happy to take any help they can get, IMHO. I'm sure audio is similarly easy, as is input, pathfinding, AI decision trees, physics, etc, etc.
Re:Making Video Games (Without an Engine) in 2025 by rishflab on Tuesday May 20, 2025 @05:44AM (#44039670)
physics is not easy. its pretty challenging and has unending scope.

audio can also have unending scope if you want to do physically simulated Spatial Audio.

Im not sure if AI/pathfinding are worth developing as part of an engine. I feel like their implementation is heavily dependant on the game type, engine implementations often get in the way, rather than helping.

rendering is a beast, especially if you need a long draw distance and have a world that doesnt fit into gpu memory.

The whole task of putting all the pieces together into a cohesive package is a huge undertaking as well.