Re:Making Video Games (Without an Engine) in 2025
by canpan on Tuesday May 20, 2025 @03:04AM
(#44038617)
I was like this in the past. Making my first 3D game:
After weeks of implementing all input, object management, culling, model loading, math lib, gfx, normal mapping, SSAA,... I had 0% progress on my game.
However, for my fun hobby 2D projects, I still self roll without dependency in the web canvas. You could call the browser an engine though.
However, for my fun hobby 2D projects, I still self roll without dependency in the web canvas. You could call the browser an engine though.