Re:Mipmap selection in too much detail
by ImHereToVote on Wednesday May 14, 2025 @01:56AM
(#43981270)
This is very relevant to what I'm doing. I'm trying to reproduce the MIP pipeline to get anti-aliased procedural details in fragment. specifically converting high frequency details into roughness.
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Re:Mipmap selection in too much detail
by sebastianmestre on Wednesday May 14, 2025 @07:58AM
(#43983442)
A while back I read a paper about downsampling normal maps and converting lost detail into roughness
I can try to find it if you want